![]() ![]() If the graphics card is not supported these options will not be visible. ![]() Inside Blender, go to the Edit->Preferences->System tab and set Compute Device to CUDA and select the graphics card in the box below. Root # emerge -ask -verbose dev-util/nvidia-cuda-toolkit Safe to use even if not currently using dev-util/valgrind Use threading building blocks library from dev-cpp/tbb.Įnable dependencies and/or preparations necessary to run tests (usually controlled by FEATURES=test but can be toggled independently)Įnable annotations for accuracy. Also enables volumetric GPU preview rendering for Nvidia cards.Īdd support for NVIDIA's OptiX Raytracing Engine.Īdd support for OpenShadingLanguage scripting.Īdd general support for PDF (Portable Document Format), this replaces the pdflib and cpdflib flagsĪdd support for converting bitmaps into Grease pencil line using the potrace library.Įnable PugiXML support (Used for OpenImageIO, Grease Pencil SVG export)Īdd sound server support via media-libs/libpulse (may be PulseAudio or PipeWire)Īdd support for Simple Direct Layer (media library) Support for the OpenEXR graphics file formatīuild support for the OpenMP (support parallel computing), requires >=sys-devel/gcc-4.2 built with USE="openmp"Īdd rendering support form OpenSubdiv from Dreamworks Animation through media-libs/opensubdiv.Įnable openvdb for volumetric processing, like the voxel remesher. Uses less memory than regular openVDB when rendering.Įnable NDOF input devices (SpaceNavigator and friends).Īdd Native Language Support (using gettext - GNU locale utilities) Support for JPEG 2000, a wavelet-based image compression formatĮnable nanoVDB support in Cycles. Use dev-libs/jemalloc for memory management Use FFTW library for computing Fourier transformsĪdds fluid simulation support via the built-in Mantaflow library.Īdd support for dev-libs/gmp (GNU MP library)Īdd support for the JACK Audio Connection Kit Use embree to accelerate certain areas of the Cycles render engine.Įnable ffmpeg/libav-based audio/video codec support It is recommended to enable per package instead of globally If you want to get meaningful backtraces see Īdd extra documentation (API, Javadoc, etc). If this option is not on, they will be built as needed at runtime.Įnable extra debug codepaths, like asserts and extra output. This makes it so that the user doesn't have to wait for the kernels to compile when they are used for the first time in Blender. ![]() Precompile the cycles render kernels for the CUDA/HIP/OneAPI backends, if they are enabled, at compile time. Add support for Alembic through media-gfx/alembic.Īdd support for Collada interchange format through media-libs/opencollada.Įnable color management via media-libs/opencolorio.īuild cycles renderer with nVidia CUDA support.īuild cycles renderer (requires media-libs/openimageio and dev-libs/boost). ![]()
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